You simply cannot deny that The Last Guardian is a stunningly beautiful piece of art. “In the end, I can say that I truly cherished every moment spent playing The Last Guardian but that it came with a heaping dose of forgiveness on things I might not forgive any other game for.” As I said about expectations, this game really should be much smoother here. This, of course, doesn’t mean that I’m forgiving it. It’s still frustrating and a pain in the ass but I managed. I found the longer I played the more I became used to it and the more I adapted to its quirks. As the camera follows it gets lost inside Trico’s body or inside a bordering wall and can eventually result in untimely deaths, unnecessary falls and is generally an annoyance. Jumping awkwardly, tripping over everything, not always doing quite what you’d like him to do. Does it? Yeah, unfortunately it does and it can be incredibly frustrating.Īt the start of the game, the puzzles and platforming you are expected to guide Trico and his ward through are simple enough but right from those opening moments you’ll notice that controlling the boy is a little off. Should a game that has had as much development time as The Last Guardian suffer from camera and control problems? Expectation says no, absolutely not. They wouldn’t know of the wonky camera and less than responsive controls that previous fans had been able to forgive. These new fans wouldn’t have the reference to work off from past Team ICO works. “Trico itself comes across as a living, breathing creature and is real in a way I’ve never seen in a game before.”įans of Ico and Shadow of the Colossus undoubtedly knew what they were getting into with Fumito Ueda’s magnum opus but in ten years time, it’s safe to say that a large number of new fans would be jumping on board.
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