![]() ![]() Taking a few turns to collect trains will let you place your routes more efficiently, and allow you to more easily collect longer routes. Once those early, vital routes have been claimed, you actually should wait before placing down your routes. Some more potential choke-points that can be important to pick up early include LA to Vegas, Nashville to Atlanta, and Seattle to Vancouver. On the other hand, more players means a more crowded board in general, so there might be more competition for the same routes. Therefore, it is very important to grab this route early if you need it to complete a ticket (or if you want to block one of your opponents)!Īlso keep in mind that the number of players at the table can determine which routes are the most valuable.Some cities have multiple tracks between them, but in a two-player game you are only allowed to use one of them – this can make routes like Seattle-Portland or Dallas-Houston much more important to control in a two-player game. Because it’s on the coast, there are limited alternative ways around it – the shortest detour requires 3 routes and a total of 6 trains, and most of those are also easily blocked. This combination makes it incredibly easy for another player to take the route and block you. This is only two trains long, and it’s a grey route, which means trains of any color can be played on it. ![]() One great example is Houston to New Orleans. The earliest routes you should build are those that are vital for your tickets and are easily blocked. Depending on which tickets you’ve picked up, it’s possible that there are in fact some routes that you need to build upon right away. Now that we have our tickets and know our general plan, it’s time to start placing trains! Well, maybe. And if you happen to draw a ticket that’s already completely done, well that’s just free points! Placing Trains If you have already established good horizontal control over the board, it’s likely that at least one of the tickets you draw will already be close to completed, and can be finished relatively easily. You may also want to draw new tickets towards the end of the game, once you have completed your major routes. You might be able to see that the New England area of the board is getting a bit crowded, for example, and look for routes in the Southwest instead. ![]() You probably don’t want to draw additional tickets too early in the game – you’ll want to wait a few turns, to get a better idea where the major choke-points are on the board, what areas might be more open than others, etc. Of course, these initial tickets aren’t the only ones you will be completing throughout the game. If it happens to be in a totally different part of the board, doesn’t share any routes, or seems like too big of an investment, then get rid of it. If your third ticket works well with the first two, then by all means keep it. The most important thing is not to look at each ticket individually, but to pay attention to how the routes work together. If you don’t have one of these longer coast-to-coast tickets, you might be able to simulate one by combining a few shorter routes together, such as combining a ticket from Chicago to Santa Fe with another from Santa Fe to Vancouver. For example, if your main route is LA to New York, it might be pretty easy to pick up Denver to Pittsburgh along the way. If you have one of these long tickets, you should also look for smaller tickets that might share some of the same routes along the way – this reduces the total number of routes that you need to capture. ![]() In addition to being worth a lot of points these tickets allow you to control a lot of territory on the board, allow you to easily connect smaller routes along the way, and give you a better chance of earning the “Longest Route” bonus card. To maximize the points you earn from these tickets you should start by looking for one of the long routes that go from coast-to-coast, such as LA to New York or Portland to Nashville. The first big decision players have to make at the beginning of each game is deciding which tickets to keep from the three you are dealt. I’ve divided these tips into four main categories – Planning your Routes, Placing Trains, Controlling information, and alternative strategies. Today we will be taking a look at the best tips, tricks and strategies for one of the most popular gateway games around – Ticket To Ride. What’s up designers, and welcome back to Rempton Games. ![]()
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